Telltale Games has apparently (I just discovered them three months ago.) made a name for themselves publishing something akin to a new generation of what (I’m dating myself here) folks my age grew up knowing as Choose Your Own Adventure books. I gather I’m late to the party, but Wolf Among Us is my discovery of this genre of video gaming: the player-steered, adaptive story. The writing in Wolf Among Us is so tight, the characters such perfect twists on the fairy tales they’re based on, that what blemishes do exist are swiftly forgotten as we’re carried along.
In The Wolf Among Us you play as the Big Bad Wolf, noir detective. Fairy tale characters have come out of whatever stories they lived in and moved to New York City. Everyone hates you, because everyone hates wolves in fairy tales, but you’re Big and Bad and this is how you’re expected to keep the peace as Sheriff. Then, as things do in Noir, it starts getting bad, and true-to-genre, it starts with the death of a woman. Continue reading The Wolf Among Us: Player Choice Enshrined