My relationship with multiplayer games is complicated. It started with Doom 2 LAN parties and moved on to Warcraft 2 and Starcraft, Civilization, and so on. Multiplayer, back then, was always PvP. You’d play games with and against your friends. Things like co-op weren’t really part of the picture. Sure, there was ‘comp-stomping’ (you and your friends vs. the, usually very poor, AI) and the like, but let’s face it: there was no challenge there, and for me the whole point of multiplayer gaming was to find a challenge that the AI couldn’t give you without cheating rampantly and obviously.
EVE Online was released in 2003, at the height of the ‘Everquest Addiction’ fervor. I didn’t discover it until a friend introduced me to the game in 2005, and I immediately fell in love. EVE Online’s appeal has to do with the ways in which it capitalizes on the multiplayer aspect to deliver a dedicated PvP experience. The cooperative PvE is there, and lately it’s become quite good, but what makes EVE shine is the way it allows players a spectacular degree of freedom to play in the game how they please. The results are often discouraging to those who imagine humanity to be fundamentally, morally good, but by permitting the skullduggery, CCP gives great meaning to the decision to not be an asshole. The result is a world with much higher stakes than worlds like WoW offer. Only the smallest fraction of games offer this kind of experience.
Continue reading EVE Online: My (Nearly) Perfect Drug
In my last piece I confronted Fallout 4’s unfortunate bout of sexism. Part of why this is so problematic has to do with how Bethesda billed the piece as, essentially, a ‘gender aware’ game. Part of why this is so problematic is about how incredibly easy it would have been for them to avoid that gaffe. There are so many other ways Bethesda could have handled character creation and prologue that DON’T make the egregious error of stripping a female main character of the soldier’s identity. I’m not a published fiction author or game dev, but I can write three superior openings, in one sitting, in a couple of hours in front of my desktop machine at home. Continue reading Fallout 4: How She Should’ve Been A Soldier
Bethesda made a big deal about how romances wouldn’t differ in Fallout 4 based on your character’s gender. I was intrigued enough by the claim, and fresh enough from my 2nd playthrough of Mass Effect (this time as FemShep, who I agree delivers a better experience), that I decided my first playthrough of Fallout 4 would be with a female Sole Survivor. The character-creation experience was encouraging at first. The banter of a married couple in front of the mirror reminded me of the banter between the Lone Wanderer’s mom and dad during the birth sequence in Fallout 3. After modeling my Sole Survivor after my FemShep, I settled into the prologue ready to relive my Mass Effect glory days, only this time with more power armor and ghouls, and less Krogan and Asari.
I saw a uniform on a closet shelf and while the dress you wear by default was okay, I was keen to get the fatigue-action on. Mouse-over, click…
“I’m so proud of him.”
Wait. What? Continue reading Fallout 4: Why Can’t I Be a Soldier?!
Much ink has been spilled on the matter of The Force Awakens, and while I have strong feelings about most of the film, I don’t want to re-hash ideas covered elsewhere. So this piece about violence in Star Wars is especially about Rey, and in particular Rey towards the end of the film. As such…
SPOILER WARNING: No judgement if you haven’t seen the movie, but if you keep reading below this cut, you will be spoiled on some stuff. So, you know, click away if you desire… Continue reading Star Wars ep. 7: The Continuum of Force Awakens