Klei Entertainment, responsible for Don’t Starve and Mark of the Ninja, once again impressed me with their ability to produce atmosphere. What boggles me is how effectively they do this in a completely different genre. While sharing some of the thematic elements of Mark of the Ninja, Invisible Inc. feels nothing like a classic ninja story and everything like dystopian corporate espionage. The game has a lot to offer a variety of audiences, even those who would otherwise turn their nose up at a turn-based tactical title.
As a turn-based, squad-tactics game it delivers a gorgeous, compact, and profoundly replayable experience in the tradition of roguelike games (read: replayable, very difficult games). This last bit is a trait it shares with Don’t Starve, but again this game feels nothing like that survival/horror title. If anything, Invisible Inc. delivers a more pure roguelike experience: you can sit down and do an entire playthrough of the game in a single (albeit extended) sitting: roughly four hours of gameplay before the DLC.